The lines used in this game are fatter than the arcade originals due to the much lower resolution of PC monitors at the time, but the shapes and ships still look very much like they did in the arcade. Due to the lessened PC color palette of the time, Vektor Grafix shifted the colors a bit from the arcade.
Graphically, the game retains much of the original arcade game. And yes, you can still get a bonus if you “use the Force”. After that, you go through a 3 level second mission, a more varied 3 level third mission, and from then on, you just get more things thrown at you without really having anything new added to the levels. You start off with a quick 2 level first mission. You'll take on Tie Fighters in outer space, zoom through the Death Star's various defenses, and try to reach the infamous exhaust port in hopes of blowing the Death Star into a billion little pieces. Like the original arcade game, you play the part of Luke Skywalker in his X-Wing fighter. This game got a number of ports, including one for DOS PCs.
In the arcades, the original movie was transformed into a vector graphics 3D shmup (shoot-'em-up). Who doesn't know that classic sci-fi movie from the late 1970s? It spawned a huge toy line, many sequels and side stories in movies and books, and quite a few video games of varying quality. More recently, the publishing giant confirmed its intent to acquire racing specialist Codemasters, after outbidding competitor Take-Two.Star Wars.
Previously, Star Wars: Galaxy of Heroes helped force the series to over a billion in revenue on mobile by December 2019. Third and fourth positions for downloads went to Uprising and Rebels: Recon Missions at 10 million and 4.9 million respectively, with Puzzle Droids rounding out the group at 1.7 million installs.
Russia, however, ranked as the runner-up for downloads with Brazil following behind in third.įorce Arena then placed second for total installs at 12.7 million, though represented a strong average spend per download at $1.06. Again the US amassed the largest number at 19.2 million installs or 24.5 per cent of the group. Unsurprisingly, Galaxy of Heroes leads the line at 78.5 million installs, representing close to 78 per cent of total downloads. When it comes to downloads across all six games, the library has an estimated 109.3 million installs to-date, or 107.8 million if you exclude Jedi Challenges.
However, the price has dropped several times since release (now available for $29) and anyone can install the app without purchasing the starter kit. The second and third spots then went to the UK and Germany respectively.Īn unfounded estimate would be to say that Jedi Challenges earned $300 million at best in revenue, taking into account the RRP of $200 and total downloads at 1.5 million. Similar to Galaxy of Heroes, the US stormed to first for Jedi Challenges with 651,000 installs or 44.1 per cent of the total.
All of which were originally sold in a starter pack for $200 when released in November 2018. Jedi Challenges appears to not offer any in-game purchases but does require a Lenovo Mirage AR headset, tracking beacon and lightsaber controller. While the experience has accumulated 1.5 million downloads and is still considered active, it has not earned any money so far via in-game spending. Note: Outside of Galaxy of Heroes, all of these games have now been declared inactive by Sensor Tower.ĭisney and Lenovo also launched Star Wars: Jedi Challenges during this same period, an augmented reality game for smartphones that let users take part in lightsaber duels. Zynga's Rebels: Recon Missions subsequently rounded out the group with $647,000 through player spending. Uprising from Kabam then followed in the third spot at $7.4 million, before Puzzle Droids from Genera Games secured fourth at $1.9 million. The highest revenue maker of these remaining games was Netmarble's Force Arena at $13.8 million, which originally launched in January 2017. One that has proven the continued success of Galaxy of Heroes since its launch in November 2015, and perhaps the failing of its other counterparts. Players in Germany then propelled the game to second spot while the UK then forced its way to third position.
The top country for Galaxy of Heroes' revenue was the US at $732.5 million, or 62 per cent of all player spending. Īccording to data obtained by PG.biz (via Sensor Tower), Star Wars: Galaxy of Heroes has generated 1.2 billion in lifetime revenue, whereas Star Wars: Puzzle Droids, Star Wars: Force Arena, Star Wars: Uprising and Star Wars: Rebels: Recon Missions have all obtained $23,747,000 from joint total player spending. Star Wars: Galaxy of Heroes from Electronic Arts has made up approximately 98 per cent of the last five Star Wars mobile games overall revenue.